Arcade Games & Consol Games - Free download - Play on your PC!
All the classic and very addicting games from the early days of Arcade Machines & Consoles can now be played on your PC! All you need to do, is downloading a small program called an emulator to your computer, then download and place a game-file (called a ROM-file) in the "ROMs" folder inside the emulator. The emulator will then launch the game as if your PC was an Arcade Machine or a Consol. It's quick, easy and 100% free!
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Remember the games from the Arcade Halls back in the days? Games like 1944, Final Fight, Afterburner, OutRun, Space Gun or The King of Fighters 98?
Or maybe you have played the first Mario and Sonic games when the Nintendo and Sega Consoles first came out? ..Or the Mortal Kombat series?
Download all these games and more for free at the Games page!
To get started, go to the Emulators page, and download the emulator for the Arcade Machine or Console you wish to play games from. When the emulator is installed on your computer, go the the Games page, and download the game-files (ROM-files) that you want to play.
History of Arcade Games!
An arcade game is per definition an entertainment machine, started when coins are inserted. Usually they stand in public businesses such as restaurants, public houses, video arcades or Cinemas. The golden age of Arcade Games was in the late 70s to the late 1980s. Back then the arcade games were very popular, and even still some places during the early 90s. But the popularity dropped as the Consoles made there way to the private homes.
The first popular Arcade Games, were early Midway games, such as shooting galleries and ball tossing games. The old Midways of the 20s amusement parks like e.g. Coney Island in New York, provided the inspiration of later arcade games.
In the 30s, the earliest coin-operated pinball machines came out. These were made of wood and did not have plungers or lit-up bonus surfaces. They were mechanically, not electronically. By 1977, most pinball machines switched to solid state electronics for both operation and scoring when produced.
In 1966, Sega introduced the electro-mechanical arcade game "Periscope." A sub simulator and light gun shooter, which used light and some plastic waves to show a sinking ships. It became a huge success in Japan, Europe, USA. It was the first arcade game that cost a quarter per play, which became the standard price for arcade games for many years. In 1967, Taito released the electro-mechanical arcade game "Crown Soccer Special". A two-player sports game that simulated football, using electronic components such as electronic versions of pinball flippers. Sega later made games with guns, which resemble the first-person shooter we know today. Electro-mechanical games that used image projection to produce moving animations on a screen. The first of these was the light gun game "Duck Hunt", which Sega released in 1969. It had animated moving targets on a screen, and it printed out the score on a ticket after each play. It had volume controllable sound effects too. The same year, Sega released another electro-mechanical arcade racing game "Grand Prix", which also had a first-person view, electronic sound, plus a dashboard with a racing wheel and an accelerator. A forward-scrolling road projected on a screen. Sega also release "Missile" in 69, which was a shooter and vehicle combat simulation, featuring electronic sound and moving film as the targets on a projection screen. It was the earliest known arcade game to feature a joystick with a fire button! The game was released in USA as S.A.M.I. by Midway. Sega then released "Jet Rocket", a combat flight simulator with cockpit controls that moved the player aircraft around in a landscape, displayed on a screen.
Throughout the 70s, electro-mechanical arcade games were slowly replaced by electronic video games. In 1972, Sega released their final electro-mechanical game "Killer Shark", a first-person light gun shooter, known for it's appearance in the movie "Jaws" from 1975. In 1974, Nintendo released "Wild Gunman", a light gun shooter that used full-motion video projection from a 16 mm film. It displayed live-action cowboy opponents on the screen. One of the very last successful electro-mechanical arcade games was "F-1", which was a racing game developed by Namco, but distributed by Atari in 1976. The game was shown in the films "Dawn of the Dead" from 1978 and "Midnight Madness" from 1980. So was was Sega's "Jet Rocket" in the latter film. Space Invaders from 1978, was however a much more popular milestone for electro-mechanical games.
Arcade video games:
In 1971, some students at Stanford University had set up "Galaxy". A coin-operated version of the Space war computer game. This was the earliest known coin-operated video game. Later the same year, Nolan Bushnell created the first mass-manufactured video arcade game, Computer Space, for Nutting Associates.
In 1972, Atari was formed by Nolan Bushnell and Ted Dabney. Atari sort of created the coin-operated video game industry, with the game "Pong", which was a huge hit. Pong was very popular, but copy-products kept Atari from dominating the coin-operated video game market. Taito's "Space Invaders" from 1978, was an even greater success, and is now regarded as the first blockbuster arcade video game. Video game arcades were placed in shopping malls, and small "corner arcades" appeared in restaurants, grocery stores, bars and cinema's all over USA, Japan and some European countries during the late 70s and early 80s. Space Invaders (1978), Galaxian (1979), Pac-Man (1980), BattleZone (1980) and Donkey Kong (1981) were amongst the most popular.
During the late 70s and 80s, "Chuck E. Cheese's", "Ground Round", "Dave and Busters", and "Gatti's Pizza" combined there traditional restaurants / bars with arcades. By the late 80s, the arcade video game era began to fade, due to the home video game console technology. The arcade games had a resurgence with the two-player fighting game "Street Fighter II" (1991) from Capcom. This lead to many more successful arcade fighting games, such as "Mortal Kombat" (1992) from Midway Games, Fatal Fury: King of Fighters (1992) from SNK, Killer Instinct (1994) from Rare, and The King of Fighters from SNK.
By 1996, consoles and personal computers reached the technological level above the usual arcade game hardware. Arcade games had always been based on better technology, but their advantage over previous generations of home system was no more. Huge drops in arcade sales volume, made it no longer profitable in the same way to have arcade machines. Furthermore, by the late 90s and early 2000s, network gaming from consoles and computers on LAN or vie Internet, replacing the venue of head to head competition and social atmosphere of the arcades.
The arcades also lost their status as the first to have new game releases. Given the choice between playing a game at an arcade, 3-2 times (About 15 minutes of play for a typical arcade game), the consoles gave was more game time for the money. Fighting games were the most attractive feature for arcades, since they had the face-to-face competition and tournaments, but they could not support the business all by themselves.
Today's arcades have found a niche for games that use special controllers, inaccessible to home users. The arcade game is now a more socially-oriented hangout, with games that focus on individual performance, rather than content as the primary novelty. Examples of today's popular genres are rhythm games, such as "Dance Dance Revolution" (1998) and "Drum Mania" (1999), and rail shooters such as "Virtua Cop" (1994), "Time Crisis" and "House of the Dead" (1996).